CD Projekt Red reportedly changes bonus system after buggy Cyberpunk 2077 release
Cyberpunk 2077 is finally here and with it, many players are finally enjoying the streets of Dark Metropolis, especially those who play information technology on high-cease PC hardware and run into the many different technical options on display, such as is mentioned in our review. Notwithstanding, many other players are seeing technical issues such every bit bugs or other bug, likewise as general poor performance on lower-end hardware, as documented by Digital Foundry and elsewhere.
Co-ordinate to a report from Bloomberg, CD Projekt Red was originally intending to mitt out bonuses based on the overall critical performance of the game past achieving a Metacritic average of 90 or above. At the moment this article is being written, Cyberpunk 2077 has a Metacritic score of 90 but that could alter.
Adam Badowski, studio head of CD Projekt Ruby and creative manager on Cyberpunk 2077, reportedly sent the following email to staff members.
"We initially had a bonus system that was focused on the game's ratings and the release date, only later consideration, we believe that measure is only non fair under the circumstances. We underestimated the lengths and complexity involved to brand this a reality, and nonetheless you did everything you could to deliver an ambitious, special game."
CD Projekt Cherry-red reportedly uses a "token" system where developers are given tokens past staff they report to. These tokens would've translated into different bonuses once the game released and achivements similar the aforementioned Metacritic score were garnered. Due to the state of the game at launch, this will no longer be the case and the bonuses volition be guaranteed. Staff working on Cyberpunk 2077 were reportedly working through extensive crunch sessions in the leadup to the game's release.
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Source: https://www.windowscentral.com/cd-projekt-red-reportedly-changes-bonus-system
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